Welcome to the CG General Store
The CG General Store is an online destination for computer graphics professionals and students to buy and sell products related to the pursuit of computer graphics media production. The CG General Store aims to join your trusted circle of support resources for your production needs.
Anyone with 3D production experience knows your biggest obstacle is time. Here at the CG General Store, our goal is to save you time. Time is money, and on that same point we provide you with a platform to sell your 3D models, rigs, textures, shaders, animations and expertise - providing you with passive income, which is money, which is time. Want more time? Sell your 3D related products here. Get paid. Enjoy the free time this income allows you!
The CG General Store is a collaboration between Blake Senftner, Harry Paakkonen, and you.
(Click names to reveal more information.)
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Blake Senftner was one of those 'computer wiz-kids' back in the early 80's. He started taking computer programming classes while in 5th grade at his local college. By age 17, he had his own video game company selling Vic-20 and C64 games thru Sears and Kmart nationwide. The rapid rise of fall of his game company prompted considerable focus while attending Boston University's School of Management. During this same period, 3D computer graphics transitioned from research labs to the entertainment industry. While this occured, Blake worked at the BU Graphics Lab, where he wrote his first ray tracer in '84, participated in AI and Fractal Mathematics research, and graduated in 1988 with an AI based 3D computer animation language of his own design.
Moving to Los Angeles, Blake's first post-undergrad job was the creation of a Mac-like GUI for PacTel's internal use. Then he was a lead engineer at Philips Interactive Media, where he created a production system for interactive documentaries. His production system was used to create 13 interactive documentaries covering the lives of famous artists. After that, Blake was an operating systems engineer for the 3DO game console and a team member for "Road Rash 3DO". After that, Blake joined Sony Computer Entertainment, went to Tokyo, and helped the original PSX operating system team finalize the development suite for PlayStation game production. Next, Blake joined Rhythm & Hues Studios and founded their Games Division. Moving on a few years later to Sennari Games as their Managing Technical Director, Blake worked on multiple high profile console games such as Tiger Woods Golf and NCAA Football. By this time, the late 1990's, the Internet was booming and Blake became the Director of Research for Rotor Communications, a live streaming video over the Internet startup. With the dotcom bust, Blake returned to games briefly at Pandemic Studios, but soon chose to leave the games industry.
Desiring his own company again, Blake started an MBA program while working as a digital artist at Rhythm & Hues Studios. Soon Blake transitioned from being a digital artist, to R&H's finance department as a production analyst. Having deep developer, digital artist, and now financial analysis skills, Blake was tasked with studio-wide resource forecasting, and production issue resolution. Graduating 2nd in his Chapman MBA class with Beta Gamma Sigma International Business honors, Blake wrote a thesis on the creation of a new advertising platform featuring Automated Actor Replacement in Filmed Media. This store is part of Blake's goal to create an advertising network which creates passive income for digital artists everywhere. More can learned about this goal here, here and here. Today, Blake is a freelance technology and MBA consultant, building solutions for 3rd parties while bootstrapping his now globally patented Personalized Media production and fulfillment environment.

